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Quick Start

This walks through a first inspection from an empty scene to reading results.

  1. Open the panel. In the 3D Viewport, press N to open the sidebar, then select the Model Inspector tab.

    The Model Inspector panel with the Add Object button highlighted

  2. Select objects. In the viewport, select one or more mesh objects you want to inspect.

  3. Add them to the inspection list. In the Objects to Inspect box, click ➕ to add the current selection.

    The Model Inspector panel with the Add Object button highlighted

  4. Choose what to inspect. In the Inspections box, tick or untick the Mesh, UV, and Material categories. Expand a category to enable or disable individual inpsections. You can hover over the ❓ icon next to any inspection for a description of what it looks for.

    The Model Inspector panel with the Add Object button highlighted

  5. Run Inspection. Click the Run Inspection button at the bottom of the panel.

    The Model Inspector panel with the Add Object button highlighted

  6. Read the results. Select an object in the list to see its results grouped by category, with a pass/warning/error icon and an infraction count next to each check.

    The Model Inspector panel with the Add Object button highlighted

  7. Locate problem geometry. Some results come with an overlay with a colored overlay toggle in the viewport showing exactly which faces, vertices, or edges were flagged. Click the 🔍 magnifying glass next to a result to zoom the viewport straight to that geometry.

    The Model Inspector panel with the Add Object button highlighted

  8. IMPORTANT. To get the must up to date results, if you make any changes to your model, you MUST RE-RUN YOUR INSPECTION

That's the whole loop. For a deeper look at each part of the panel, see the User Guide.