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Mesh Inspections

Inspections in the Mesh category look at topology and transforms. All of them read the object's evaluated mesh (post-modifiers) unless noted otherwise.

Inspection Note

Many of these mesh inspections detect common issues that are not always an issue for meshes. If you for example are using Ngons in your workflow, feel free to disable that inspection.

Ngons

Severity: Error

Finds faces with more than 4 vertices. N-gons can triangulate unpredictably, cause shading artifacts, and often indicate topology that hasn't been cleaned up.

The Model Inspector panel with the Add Object button highlighted

Tris

Severity: Warning

Finds triangular faces (3 vertices). Not necessarily an error as tris are sometimes intentional or unavoidable. However it is worth reviewing this if you expect an all-quad mesh for subdivision or retopology work.

The Model Inspector panel with the Add Object button highlighted

Loose Verts

Severity: Error

Finds vertices that aren't connected to any edge. These add nothing to the mesh and are usually leftover from deleting geometry.

The Model Inspector panel with the Add Object button highlighted

Non-Manifold

Severity: Error

Finds edges shared by a number of faces other than 2 (i.e. boundary edges shared by only 1 face, or edges shared by 3+ faces). Non-manifold geometry can break modifiers, booleans, and 3D printing/export pipelines.

The Model Inspector panel with the Add Object button highlighted

Double Verts

Severity: Error

Finds vertices within a small merge threshold (0.0001, matching Blender's default Merge by Distance) of another vertex. Duplicate, coincident vertices usually mean an accidental merge failure or import artifact.

The Model Inspector panel with the Add Object button highlighted

Interior Faces

Severity: Error

Finds faces where every edge is shared by more than 2 faces. Indicates that geometry is buried inside the mesh with no exterior boundary. Common after boolean operations or bad merges.

The Model Inspector panel with the Add Object button highlighted

Inverted Face

Severity: Error

Finds faces whose normal disagrees with a neighboring face across a shared edge. Inverted normals cause inside-out shading and lighting errors.

Overlay: highlighted faces.

The Model Inspector panel with the Add Object button highlighted

Unapplied Transform

Severity: Error

Finds objects with a rotation or scale that hasn't been applied (i.e. the object's rotation/scale isn't identity). Unapplied transforms can cause inconsistent behavior with modifiers, physics, and exports.

The Model Inspector panel with the Add Object button highlighted

N Poles

Severity: Warning

Finds vertices connected to 6 or more edges (high valence). High-valence poles tend to cause visible pinching under subdivision.

The Model Inspector panel with the Add Object button highlighted